Toadmarch: Toad Crossing Patrol
A toad-crossing patrol game: you never move a toad. They hop across the road on the beat, but only into the lane Nell's lantern lights, and the lit lane's traffic stops. 16 nights on four roads, a Long Night and a Daily night. Free, no ads, no tracking. Touch, mouse, keyboard or gamepad.
It is a mild spring night and the toads are crossing the road to their pond. Nell is on toad patrol with one lantern. Tap a lane: its carts, bikes and vans brake to a stop and the toads hop in. Tap the next lane and the whole group hops on. But the lantern only holds one lane, and any toad left in a dark lane can be bowled back to the woods by a passing cart.
- One light, one lane: its glow lingers a moment on the lane you leave, so the group hopping out is safe. Juggle groups in different lanes without leaving anyone in the dark.
- Drivers lose patience: every waiting vehicle shows a ring. Hold them too long and they honk: the lantern drops, that lane will not stop again for a moment, and the toads on the verge flinch.
- Who is crossing: toads hop every beat, piggyback pairs count twice but hop every other beat, newts crawl off the beat, frogs leap two lanes (light the far one), and Granny Toad takes her time.
- What is driving: hay carts, quick bicycles, vans that need a long way to stop, long patient tractors and the night bus. A vehicle standing on a toad's landing spot blocks it; the toad waddles to a gap.
- 16 nights, 4 roads: Mill Lane (2 lanes), Orchard Road (3), Market Road (4), Rainy Ridge (5 wet lanes). ★ every toad across, ★★ at most one bowled back, ★★★ none.
- Long Night and Daily night: an endless night that gets busier, and a night that is the same for everyone today. Copy your result and keep a streak.
- Lanterns and feats: saved toads open six lanterns for Nell; twelve feats.
- Plays anywhere: tap, click, keys or a gamepad; landscape or portrait; pause, music, sound, relaxed pace and vibration settings.
- Original theme: "Nell's Lantern March", a night march composed for the game and played by code; the toads hop on its beat.
Code and text written with AI assistance; checked by PN Scripts with automated tests, touch-only bot runs and human-model balance runs. Every shape is drawn and every sound synthesised by code; there are no AI-generated image or audio files.
Language: English.
Controls
- Touch / mouse: tap or click a lane to light it; tap it again (or the woods) to lift the lantern
- Keyboard: Up / Down move the lantern, 1-5 light a lane, Space lifts and lights again; P or Esc pause; M sound
- Gamepad: d-pad or stick up/down move the lantern, A lifts and lights again, B lifts, Start pauses
Made by PN Scripts.




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