Tabladell
Tabladell is backgammon at a village coffee house, with the full standard rules and a wooden board drawn in code. Roll, move your fifteen checkers home and bear them off before your opponent does.
Five tables wait in the café, each with a stronger player, from a beginner who blunders to a champion who thinks a roll ahead. Win a match to three points to move up. A coach watches your play and tells you whether each move was the best one.
- Standard rules: hitting, the bar, both dice when possible, the larger die when only one fits, bearing off
- Gammons and backgammons count two and three points
- Five computer opponents in matches to three
- Coach: every move rated, and a hint that shows the best move
- Two players on one screen
- Undo within your turn
- English and Bulgarian, keyboard, mouse or touch
Code and text written with AI assistance; checked by PN Scripts with automated tests. Every shape is drawn and every sound synthesised by code; there are no AI-generated image or audio files.
Controls
- Tap a glowing checker, then a green spot; tap the checker again to play the larger die
- To bear off, tap the tray on the right
- Keyboard: arrows choose a checker or a spot, Enter moves, X cancels
- U or Undo takes back a move of this turn; H or Hint shows the coach's move
- P / Esc: pause, M: sound
Made by PN Scripts.
| Published | 1 day ago |
| Status | Released |
| Platforms | HTML5 |
| Author | PN Scripts |
| Genre | Strategy |
| Tags | 2D, backgammon, Board Game, classic, Dice, Local multiplayer, Singleplayer, tabla, Turn-based |
| AI Disclosure | AI Assisted, Code, Text |



Leave a comment
Log in with itch.io to leave a comment.