Sevenfold Lanterns
Seven small worlds. Five sparks in each. Gather them and the gate lights; walk through and the next world opens.
- Emberhold: a plum-slate keep at ember dusk, its coal pits still glowing.
- Sodium Works: a refinery on the night shift, terminals blinking.
- Fenmoor Hamlet: a sleeping village and its pond under a heather sky.
- Vigil Ward: a hospital ward after visiting hours. The televisions are still on.
- Dunewell: a caravanserai at rose dusk with running fountains.
- Rimewatch Station: a polar base under the aurora, with open water between the ice.
- Rainlight Lanes: a neon night market after midnight, one bridge over the gutter.
Each world has a par time and a hidden relic: three stars to earn, 21 in all. Best times are saved in your browser.
Rendered the old way: low resolution, wobbling vertices, dithered 16-colour textures and pixel fog. Every texture and sky is from PN Retro Textures and Sevenfold Skies by PN Scripts.
Controls: mouse to look (click the game first), WASD or arrows to walk, Shift to run, P to pause. On a phone: left thumb walks, right thumb looks.
Code and text written with AI assistance; checked by PN Scripts with automated tests. Textures and skies come from our own procedural generator. Sound is synthesised in the browser.
| Published | 16 hours ago |
| Status | Released |
| Platforms | HTML5 |
| Author | PNScripts |
| Genre | Adventure |
| Tags | 3D, Atmospheric, Exploration, First-Person, Low-poly, ps1, PSX (PlayStation), Retro, Short, Walking simulator |
| AI Disclosure | AI Assisted, Code, Text |






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