Seven small worlds. Five sparks in each. Gather them and the gate lights; walk through and the next world opens.

  • Emberhold: a plum-slate keep at ember dusk, its coal pits still glowing.
  • Sodium Works: a refinery on the night shift, terminals blinking.
  • Fenmoor Hamlet: a sleeping village and its pond under a heather sky.
  • Vigil Ward: a hospital ward after visiting hours. The televisions are still on.
  • Dunewell: a caravanserai at rose dusk with running fountains.
  • Rimewatch Station: a polar base under the aurora, with open water between the ice.
  • Rainlight Lanes: a neon night market after midnight, one bridge over the gutter.

Each world has a par time and a hidden relic: three stars to earn, 21 in all. Best times are saved in your browser.

Rendered the old way: low resolution, wobbling vertices, dithered 16-colour textures and pixel fog. Every texture and sky is from PN Retro Textures and Sevenfold Skies by PN Scripts.

Controls: mouse to look (click the game first), WASD or arrows to walk, Shift to run, P to pause. On a phone: left thumb walks, right thumb looks.

Code and text written with AI assistance; checked by PN Scripts with automated tests. Textures and skies come from our own procedural generator. Sound is synthesised in the browser.

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