A gecko has fallen down a flint chimney and the water is coming up after it. Slide, kick and hop from wall to wall until you burst out into the morning sky, eight shafts in a row.

The gecko grips: holding towards a wall and jumping gives a short hop straight up it, three per wall, refilled when you touch the other wall or the ground. Chain wall jumps and hops to climb faster than the water rises.

  • 8 shafts: from a mossy flue of 50 rows to the 148-row Flint Crown, each checked climbable from the start and from every checkpoint
  • Rising water: it never stops, and it speeds up when you are far ahead, so there is no camping
  • Hazards: bone spikes on walls and ledges, crumbling sandstone ledges, wind vents that push you across the shaft
  • Checkpoints and lives: flags on wide ledges, three lives, an extra life for every 30 flies
  • Guided first climb: the first shaft teaches jump, wall jump and climbing hop one card at a time, and a red pulse warns when the water is close
  • One-thumb touch: tap the side you want to jump towards; keyboard play with arrows and Space
  • Score: stage bonuses, flies and lives left; your best score and highest stage are saved

Code and text written with AI assistance; checked by PN Scripts with automated tests. Every shape is drawn and every sound synthesised by code; there are no AI-generated image or audio files.

Controls

  • Arrow keys / A D: run and steer in the air
  • Space / Up / W: jump; on a wall, jump away from it
  • Hold towards a wall and jump: climbing hop (3 per wall)
  • Touch: tap the left or right half of the screen to jump that way; hold to steer
  • P / Esc: pause, M: sound

Made by PN Scripts.

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