Pixmarrow is a classic jump-and-run in real low resolution: the whole game is drawn at 320 by 180 pixels and scaled up with sharp pixels. You play a small marrow sprout with a leaf on its head, running through meadows, crystal caves and a keep at sunset.

The controls are tuned to forgive: you can still jump a few frames after running off a ledge, and a jump pressed just before landing is remembered.

  • Twelve levels in three worlds: each new level brings one new idea, from springs and thin platforms to lifts, spikes and bats
  • Three bosses: the Grub King marches and hops, the Crystal Bat drops shards and swoops, the Storm Crow throws feathers from its perches
  • 36 hidden gems: three per level, behind cracked fake walls, on high ledges and in side rooms; found gems are remembered
  • Checkpoints and lives: five lives, a flag halfway through each level, one more life every 50 coins
  • Progress: beating a boss unlocks the next world as your new starting point
  • Real pixel art: every sprite and tile is built from pixel arrays in code, with a 3 by 5 pixel font

Code and text written with AI assistance; checked by PN Scripts with automated tests. Every shape is drawn and every sound synthesised by code; there are no AI-generated image or audio files.

Controls

  • Arrow keys or A / D: run
  • Z, Space, Up or W: jump (hold for a higher jump)
  • Down or S: drop through thin platforms
  • Touch: the left and right pads and the big jump button
  • P / Esc: pause, M: sound

Made by PN Scripts.

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