Pitchmoor
Pitchmoor is a tents-and-trees logic puzzle on a moorland campsite. Every tree needs its own tent beside it, tents never touch, and the numbers say how many tents each row and column holds.
Forty campsites from 6 x 6 to 10 x 10, each with exactly one answer, plus a campsite of the day.
- Forty unique puzzles checked by the game's solver
- A campsite of the day, the same for everyone
- Grass marks, drag painting and one-tap line filling
- Clashes shown in red and finished numbers in green
- Hints that remove a wrong tent or pitch a right one
- Keyboard, mouse or touch, in English or Bulgarian
Code and text written with AI assistance; checked by PN Scripts with automated tests. Every shape is drawn and every sound synthesised by code; there are no AI-generated image or audio files.
Controls
- Tap a cell: tent, then grass, then empty; drag to lay grass
- Tap a row or column number to grass the rest of its line
- Keyboard: arrows move, Space cycles, T tent, G grass, U undo, H hint, C clear
- P / Esc: pause, M: sound
Made by PN Scripts.
| Published | 1 day ago |
| Status | Released |
| Platforms | HTML5 |
| Author | PN Scripts |
| Genre | Puzzle |
| Tags | 2D, brain-teaser, daily, grid, logic, mobile, Relaxing, Singleplayer, tents-and-trees |
| AI Disclosure | AI Assisted, Code, Text |



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