Pitchmoor is a tents-and-trees logic puzzle on a moorland campsite. Every tree needs its own tent beside it, tents never touch, and the numbers say how many tents each row and column holds.

Forty campsites from 6 x 6 to 10 x 10, each with exactly one answer, plus a campsite of the day.

  • Forty unique puzzles checked by the game's solver
  • A campsite of the day, the same for everyone
  • Grass marks, drag painting and one-tap line filling
  • Clashes shown in red and finished numbers in green
  • Hints that remove a wrong tent or pitch a right one
  • Keyboard, mouse or touch, in English or Bulgarian

Code and text written with AI assistance; checked by PN Scripts with automated tests. Every shape is drawn and every sound synthesised by code; there are no AI-generated image or audio files.

Controls

  • Tap a cell: tent, then grass, then empty; drag to lay grass
  • Tap a row or column number to grass the rest of its line
  • Keyboard: arrows move, Space cycles, T tent, G grass, U undo, H hint, C clear
  • P / Esc: pause, M: sound

Made by PN Scripts.

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