A fencing duel on three lines: lunge where their blade is not, parry where it is, and riposte. Six AI rivals that read your line better and better, or two players on one keyboard. First to five touches. Free, no ads, no tracking.

Parrywick is a fencing duel in an old hall under banners and arched windows. Each fencer holds the blade high, in the middle or low. A lunge attacks on your current line: if the other fencer holds the same line, the blade is parried with a ring of steel and you are left stunned, open to a quick riposte. On any other line, it lands.

So you step in and out of reach, change your line at the last moment, and watch theirs. The lamps light, the crowd jumps, and the first to five touches wins.

  • Three lines, one rule: lunge where their blade is not, parry where it is
  • Parry and riposte: a parried fencer is stunned, and the defender's next lunge is almost instant
  • Six rivals: from Odo the Apprentice to Selene, Champion, each reacting faster and reading your line better
  • Two players on one keyboard: Red on A D W S F, Blue on the arrows and L
  • Readable action: every attack shows its line on the blade before it lands, with hit-stop, sparks and scoring lamps
  • Touch controls for the ladder and for two players on a tablet

Code and text written with AI assistance; checked by PN Scripts with automated tests. Every shape is drawn and every sound synthesised by code; there are no AI-generated image or audio files.

Controls

  • Red: A / D step, W / S change line, F or Space lunge
  • Blue (two players): arrow keys step and change line, L or K lunge
  • Against the hall, the arrow keys also move Red
  • Touch: on-screen step, line and LUNGE buttons
  • P / Esc: pause, M: sound

Made by PN Scripts.

Updated 1 day ago
Published 5 days ago
StatusReleased
PlatformsHTML5
AuthorPN Scripts
GenreFighting, Sports
Tags2D, duel, fencing, Local multiplayer, mobile, Singleplayer, sword, Two Player
Average sessionA few seconds
AI DisclosureAI Assisted, Code, Text

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