An incremental mining game with an ending: dig 1000 m through seven layers to the heart-crystal, hire miners, carts and lifts, and prop the shaft before a cave-in buries your crew. Free, no ads, no tracking; click, tap or keyboard.

A shaft, a pick and a rumour of a heart-crystal 1000 metres down. Dig by hand at first, then hire miners who dig on their own while you click.

Ore has to reach the surface before it is worth anything, so carts and lifts matter more the deeper you go. And the shaft has to be propped: unsupported metres raise the risk of a cave-in that buries miners.

  • Seven layers: loam, copper, iron, silver, gold, gems and emberstone, each harder and richer
  • Six drills: each opens the next layer; until then miners work the current seam sideways
  • Automation: miners dig, carts haul ore to the surface, lifts speed up every trip
  • Cave-ins: supports prop 30 m each; an unpropped shaft collapses and costs miners
  • An ending: break the heart-crystal at 1000 m; your fastest time is saved
  • No waiting between sessions: everything happens while you play, nothing ticks while you are away

Code and text written with AI assistance; checked by PN Scripts with automated tests. Every shape is drawn and every sound synthesised by code; there are no AI-generated image or audio files.

Controls

  • Click / tap the rock face or press Space: dig
  • 1-5 or tap the shop: miner, cart, lift, support, drill
  • Up / Down: choose a shop item, Enter: buy it
  • P / Esc: pause, M: sound

Made by PN Scripts.

Updated 1 day ago
Published 15 days ago
StatusReleased
PlatformsHTML5
AuthorPN Scripts
GenreSimulation
Tags2D, Casual, Clicker, html5, Idle, Incremental, mining, mobile, Singleplayer
AI DisclosureAI Assisted, Code, Text

Leave a comment

Log in with itch.io to leave a comment.