The toy museum closes at midnight, and the wind-up toys do not stay on their shelves. Watch the six cameras from the guard room, shut the doors when something waits outside and keep enough battery to reach 6 AM.

Every toy follows its own rule, and learning those rules is the game. Nothing is gory: getting caught means a toy pops up in front of you and the night starts again.

  • Five nights: from two toys on night 1 to all five, faster, on night 5
  • Tin Soldier: marches room by room on a steady beat to the left door
  • Porcelain Doll: moves only while nobody watches her camera
  • Music Box Bear: follows the last sound; door thuds draw it in, chimes lure it away
  • Jack-in-the-Box and Clockwork Mouse: keep the jack watched or it sprints; light the east hall to scare the mouse
  • One battery: cameras, doors, lights and chimes all drain it; at zero the doors fall open

Code and text written with AI assistance; checked by PN Scripts with automated tests. Every shape is drawn and every sound synthesised by code; there are no AI-generated image or audio files.

Controls

  • 1-6 or tap the map: switch cameras; Space / Enter: raise or lower the monitor
  • Q / E (or Left / Right): close or open the left / right door
  • A / D: left / right hall light; tap a doorway to light it
  • C: play a chime on the current camera to lure the bear
  • P / Esc: pause, M: sound

Made by PN Scripts.

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