Nightlatch
The toy museum closes at midnight, and the wind-up toys do not stay on their shelves. Watch the six cameras from the guard room, shut the doors when something waits outside and keep enough battery to reach 6 AM.
Every toy follows its own rule, and learning those rules is the game. Nothing is gory: getting caught means a toy pops up in front of you and the night starts again.
- Five nights: from two toys on night 1 to all five, faster, on night 5
- Tin Soldier: marches room by room on a steady beat to the left door
- Porcelain Doll: moves only while nobody watches her camera
- Music Box Bear: follows the last sound; door thuds draw it in, chimes lure it away
- Jack-in-the-Box and Clockwork Mouse: keep the jack watched or it sprints; light the east hall to scare the mouse
- One battery: cameras, doors, lights and chimes all drain it; at zero the doors fall open
Code and text written with AI assistance; checked by PN Scripts with automated tests. Every shape is drawn and every sound synthesised by code; there are no AI-generated image or audio files.
Controls
- 1-6 or tap the map: switch cameras; Space / Enter: raise or lower the monitor
- Q / E (or Left / Right): close or open the left / right door
- A / D: left / right hall light; tap a doorway to light it
- C: play a chime on the current camera to lure the bear
- P / Esc: pause, M: sound
Made by PN Scripts.
| Published | 2 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | PN Scripts |
| Genre | Survival, Strategy |
| Tags | 2D, Family Friendly, Horror, html5, mobile, Singleplayer, Spooky, toys |
| AI Disclosure | AI Assisted, Code, Text |



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