Minesweeper moved onto a hexagonal grid in a damp, glowing cave. Each number counts the sporecaps among its six neighbours, so the familiar logic gets new patterns.

Every board comes with three lanterns. Hang one on a cell and it lights that cell and its six neighbours safely: the floor opens and any sporecap there is marked for you. Spend them on the hard guesses.

  • Hex grid: six neighbours per cell, reveal, flag and chord
  • Safe start: the first reveal never hits a cap and always opens an area
  • 3 lanterns per board: a limited hint that lights a radius-1 cluster
  • 4 caves: small 8x7, medium 12x9, large 15x11 and a daily board seeded by the date
  • Best times saved per cave and per daily board
  • Keyboard or touch: cursor keys, or tap, long-press and a flag-mode toggle

Code and text written with AI assistance; checked by PN Scripts with automated tests. Every shape is drawn and every sound synthesised by code; there are no AI-generated image or audio files.

Controls

  • Arrow keys / WASD: move the cursor
  • Space / Enter: reveal, or chord on a number
  • F: flag, L: use a lantern on the cursor cell
  • Tap: reveal; long-press or Flag mode: flag; Lantern button, then tap a cell
  • N: back to the cave list
  • P / Esc: pause, M: sound

Made by PN Scripts.

Published 1 day ago
StatusReleased
PlatformsHTML5
AuthorPN Scripts
GenrePuzzle
Tags2D, Casual, daily, hex, html5, logic, Minesweeper, mobile, Singleplayer
AI DisclosureAI Assisted, Code, Text

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