Mossdelve
Minesweeper moved onto a hexagonal grid in a damp, glowing cave. Each number counts the sporecaps among its six neighbours, so the familiar logic gets new patterns.
Every board comes with three lanterns. Hang one on a cell and it lights that cell and its six neighbours safely: the floor opens and any sporecap there is marked for you. Spend them on the hard guesses.
- Hex grid: six neighbours per cell, reveal, flag and chord
- Safe start: the first reveal never hits a cap and always opens an area
- 3 lanterns per board: a limited hint that lights a radius-1 cluster
- 4 caves: small 8x7, medium 12x9, large 15x11 and a daily board seeded by the date
- Best times saved per cave and per daily board
- Keyboard or touch: cursor keys, or tap, long-press and a flag-mode toggle
Code and text written with AI assistance; checked by PN Scripts with automated tests. Every shape is drawn and every sound synthesised by code; there are no AI-generated image or audio files.
Controls
- Arrow keys / WASD: move the cursor
- Space / Enter: reveal, or chord on a number
- F: flag, L: use a lantern on the cursor cell
- Tap: reveal; long-press or Flag mode: flag; Lantern button, then tap a cell
- N: back to the cave list
- P / Esc: pause, M: sound
Made by PN Scripts.
| Published | 1 day ago |
| Status | Released |
| Platforms | HTML5 |
| Author | PN Scripts |
| Genre | Puzzle |
| Tags | 2D, Casual, daily, hex, html5, logic, Minesweeper, mobile, Singleplayer |
| AI Disclosure | AI Assisted, Code, Text |



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