Ladderlorn is a single-screen arcade climber. A shepherd has to reach the lost lamb at the top of the screen while a horned ogre sends barrels, coils and flames down at him.

Every screen has its own trick, and after the fourth one the loop starts again with faster hazards and less mallet time. Three lives, a bonus timer on every screen, one high score to beat.

  • Four screens: sloped girders, conveyor belts that flip direction, lifts under a column of falling coils, and a tower of eight pins
  • Jump for points: clear a barrel for 100 points, several in one jump for more
  • The mallet: a few seconds of smashing barrels (300) and flames (500); no climbing or jumping while you swing it
  • Barrels that think: they choose ladders more often when you are below them, and the ones that reach the oil drum turn into wandering flames
  • Bonus timer: whatever is left when you reach the lamb is added to your score
  • Faster loops: every loop speeds up hazards and lifts and adds flames
  • On-screen controls: an arrow pad and a jump button in the side panels work with touch and mouse
  • English or Bulgarian: every word on screen follows the browser language

Code and text written with AI assistance; checked by PN Scripts with automated tests. Every shape is drawn and every sound synthesised by code; there are no AI-generated image or audio files.

Controls

  • Arrow keys / WASD: walk, climb ladders up and down
  • Space (or Z / X): jump
  • Touch or mouse: the arrow pad on the left panel and the JUMP button on the right
  • P / Esc: pause, M: sound

Made by PN Scripts.

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