Glintmoor
Old brass lanterns stand on a dark moor and each receptor waits for one colour of light. Place mirrors, splitters, filters and mixers from a small tray to bend the beams where they need to go.
Receptors only take light through their socket and must get exactly their colour: a red beam into a magenta socket does nothing, and a stray white beam spoils it. Mix red and blue in a mixer stone, or cut white light down with a filter.
- 22 hand-made levels: from a single mirror to three emitters feeding three mixers
- Four piece types: mirrors, half-silvered splitters, six colour filters and rotatable mixers
- Additive colour: red, green and blue combine into yellow, magenta, cyan and white
- Stars for economy: three stars when you use no more pieces than par
- Every level checked: each stored solution is replayed by the automated test
- Keyboard or touch: cursor and keys, or tap, drag and drop; progress and stars are saved
Code and text written with AI assistance; checked by PN Scripts with automated tests. Every shape is drawn and every sound synthesised by code; there are no AI-generated image or audio files.
Controls
- Arrow keys / WASD: move the cursor
- Space / Enter: place the selected piece, or rotate the piece under the cursor
- Q / E or 1-6: choose a piece from the tray, R: rotate, X: pick up, C: clear the board
- Tap a cell to place, tap a piece to rotate, drag pieces around or off the board
- [ and ]: switch between unlocked levels
- P / Esc: pause, M: sound
Made by PN Scripts.



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