Driftmoor
You wake on four planks in a grey-green sea. Debris drifts past: planks, barrels, crates and fishing nets. Throw your hook, reel it in, and turn the haul into a bigger raft, a grill, rain catchers and finally a sail.
A lighthouse stands 2000 m away. Without a sail the current pushes you nowhere in particular; with one you steer by the compass while the shark keeps testing the edges of your raft.
- Slingshot hook: drag back and release; the hook can carry two things at once
- Grow the raft: add tiles, then place a grill, rain catchers and a sail on them
- Food and water: hook fish shadows and cook them; catchers fill fast in the rain
- The shark: it bites edge tiles until they break; repair them or bonk it with the hook
- Sail and steer: follow the gold compass needle to the lighthouse island
- Keyboard or touch: every action has a key and an on-screen button
Code and text written with AI assistance; checked by PN Scripts with automated tests. Every shape is drawn and every sound synthesised by code; there are no AI-generated image or audio files.
Controls
- Mouse / touch: drag back from the raft and release to throw the hook; tap a tile to walk
- Arrow keys / WASD: walk; hold Space and release to throw the hook where you face
- 1: raft tile, 2: grill, 3: rain catcher, 4: sail, R: repair, E: use a grill, catcher or sail
- F: eat, G: drink, Z / C: steer once the sail is up
- P / Esc: pause, M: sound
Made by PN Scripts.



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