Deckhollow is a deck-building descent into a cave under an old tree. Every turn you draw five cards and have three energy to spend; every enemy shows its next move above its head, so you know when to block, when to strike and when to poison.

Choose your route on a branching map. Fights give gold and a choice of three new cards, elites guard relics, shops sell cards, relics and card removal, and shrines let you rest or leave a card behind. Three acts, three bosses, one life.

  • 42 cards: attacks, skills and powers, from Twin Cut and Venom Dart to Battle Trance and Overflow; some Fade after use
  • 24 enemies in three acts, including four elites and three bosses, each with readable intents
  • 14 relics with passive effects, among them three boss relics
  • Branching maps: seven floors and a boss per act, with fights, elites, shrines and shops
  • Status effects: Strength, Weak, Vulnerable, Poison and Thorns
  • Keyboard or touch: number keys and E, or tap and drag the cards

Code and text written with AI assistance; checked by PN Scripts with automated tests. Every shape is drawn and every sound synthesised by code; there are no AI-generated image or audio files.

Controls

  • Tap a card to lift it and tap it again (or tap an enemy) to play it, or drag it up onto an enemy
  • Keyboard: 1-9 and 0 pick a card, the same number or Enter plays it, Left / Right change the target, E ends the turn
  • Map, rewards, shops and shrines: arrow keys and Enter, number keys, or tap
  • Tap a relic in the top bar to read it
  • P / Esc: pause, M: sound

Made by PN Scripts.

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