Drop a fragile lander onto ten rocky moons and set it down on a pad without breaking a leg. Gravity changes from moon to moon, fuel is limited, and the gauges turn red when you are too fast or tilted.

Pads pay by width: x1 for the wide one, x2 for the medium one and x5 for the narrow one, which also earns a spare ship. Later moons add wind gusts that shove you sideways and cargo pods you must collect before landing; every pod adds mass, so the same thrust lifts less.

  • 10 moons: each with its own gravity, sky and generated craggy terrain
  • Three pads per moon: x1, x2 and x5 by width; fuel left adds to the score
  • Wind gusts on five moons, with a live wind arrow in the HUD
  • Cargo pods on five moons: collect them all, then land heavier
  • 3 ships for the whole run; a x5 landing gives a spare ship
  • Keyboard or touch: arrow keys or large on-screen rotate and thrust buttons

Code and text written with AI assistance; checked by PN Scripts with automated tests. Every shape is drawn and every sound synthesised by code; there are no AI-generated image or audio files.

Controls

  • Left / Right or A / D: rotate
  • Up / W / Space: thrust
  • Touch or mouse: hold the on-screen rotate and THRUST buttons
  • P / Esc: pause, M: sound

Made by PN Scripts.

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